An unsorted selection of the latest projects from our main courses and laboratories.

Teambuilding

The aim of the course, which is part of the internship activities, is the preparation for the work practice, in particular through the development of “soft skills”. Thought as an innovative teaching activity, Teambuilding works in a practical way with students to support them in developing teamwork, negotiation, conflict management and leadership skills.

Students:

  • develop awareness of themselves, their potential and skills, in relation to the contexts in which they act;
  • know how to work in multi-disciplinary and multi-cultural teams;
  • develop attitudes to negotiation, leadership and conflict management.

Business Innovation

The aim of the course is to develop in students the ability to understand and master the design driven innovation processes, to develop strategic thinking, to engage stakeholders in projects in a constructive and finalized way, to define partnerships and to understand the basic elements of competition.

Students:

  • know and understand the innovation processes with particular reference to the innovation generated by design and the related marketing strategies;
  • know and understand the fundamentals of innovation management and business organization;
  • know how to define the broad structure of business model and business plan for new solutions, making macro-evaluations of economic and organizational feasibility.

History of Design

The aim of the course is to stimulate in the student a critical reflection on contemporary design practice from the study of emblematic cases of past history. The object of study are the classic themes of product design, alternated with the deepening of specific cases and the analysis of new expressions in the world of design and architecture.

Students:

  • know and understand the fundamentals of design history and culture, with particular reference to the Italian context;
  • know how to decode historical and cultural contexts in order to propose innovations consistent with them.

Design Methods

The aim of the course is to provide students with design-specific methods and tools for research and project development, in order to develop the ability to conduct and manage the entire product-service system design process. In addition to more technical skills related to design culture, Design Methods also aims to convey and develop skills related to “knowing how to be”, in particular with regard to the soft skills needed to work in multicultural teams.

Students:

  • know and understand the methods and tools to plan design research;
  • can apply design thinking to different processes, themes and environments, using tools and methods appropriate to the context;
  • know how to articulate, independently and in groups, design research paths.

Design Methods 2018_4

March 8, 2019

Design Methods 2018_3

March 8, 2019

Design Methods 2018_2

March 8, 2019

Design Methods 2018_1

March 8, 2019

Design Methods 2016_1

December 18, 2016

Design Methods 2016_2

December 18, 2016

Design Methods 2016_3

December 18, 2016

Design Methods 2016_4

December 8, 2016

Design Methods 2015_1

December 8, 2015

Design Methods 2015_2

December 8, 2015

Design Methods 2015_3

December 8, 2015

Design Methods 2015_4

December 8, 2015

UX Design

The aim of the course is the theoretical and practical exploration of the fundamentals of user-experience design and interaction design, considering both the digital and the analogical world. UX Design provides an in-depth knowledge of theories, methods and tools concerning research, idea generation, prototyping, execution and validation of the user experience.

Students:

  • know and understand the fundamentals of experience design and interaction design;
  • know how to apply critical thinking to the use of technology, maintaining centrality on the user and his/her needs/desires;
  • know how to articulate, independently and in groups, design pathways that are attentive to the quality of the user experience in the relationship with products, spaces, devices, individuals.

UX Design 2018_4

March 8, 2019

UX Design 2018_3

March 8, 2019

UX Design 2018_2

March 8, 2019

UX Design 2018_1

March 8, 2019

Innovation Studio

The aim of the course is to introduce students to the complexity of a product-service system project, through the exploration and understanding of the process leading from the “concept” to the actual product. Innovation Studio guides students in the development of a project idea in the form of a pre-series of products, which involves consideration of the entire production chain, related services and digital technologies, communication and interaction aspects, social and market factors.

Students:

  • know and understand the definition of product-service system and its design implications;
  • know how to frame a problem, understand a design briefing and elaborate a counterbrief;
  • know how to develop, independently and in groups, innovative projects sharing and communicating their design choices, developing aptitudes to negotiation, leadership and conflict management.

Innovation Studio2017/18 Postour 3

March 11, 2019

Innovation Studio2017/18 Postour 2

March 11, 2019

Innovation Studio2017/18 Postour 1

March 11, 2019

Innovation Studio 2016 – Outdox

June 8, 2016

Innovation Studio 2016 – Origarden

June 8, 2016

Innovation Studio 2016 – Teloracconto

June 8, 2016

Innovation Studio 2016 – Botton

June 8, 2016

Innovation Studio 2016 – Lylio

June 8, 2016

Innovation Studio 2016 – Chalkit

June 8, 2016

Innovation Studio 2016 – Oh-so-mat

June 8, 2016

Service Design and Innovation

The aim of the course is to convey the theoretical foundations of service design through theoretical lessons and case studies. Service Design and Innovation provides students with an in-depth knowledge of key concepts and theories related to service design and innovation, as well as their relationship with technological and social transformations.

Students:

  • know and understand the service design theory and approaches, and know how to discuss them;
  • can identify the distinctive and innovative elements of a service in existing practices and solutions, generalising them in models and strategies;
  • can conduct theoretical research, working autonomously and in group, to apply it to specific case studies and issues, carrying out detailed and critical analyses.

Visualization and Prototyping

The aim of the course is to provide students with the tools to render and present a design project of a product-service system and the research behind it. Through the analysis of practices and the critical presentation of different research and design techniques, the course leads students to experiment with innovative tools for the representation, visualization and prototyping of projects, using different technologies, stylistic methods and narrative approaches.

Students:

  • know and understand visual languages, representation and prototyping techniques of product-service systems and scenarios;
  • know how to communicate the followed design process and develop new visualisation approaches;
  • know how to use in an original and autonomous way tools and techniques of visualization, through articulated narratives.

Visualization and Prototyping 2018_8

March 8, 2019

Visualization and Prototyping 2018_7

March 8, 2019

Visualization and Prototyping 2018_6

March 8, 2019

Visualization and Prototyping 2018_5

March 8, 2019

Visualization and Prototyping 2018_4

March 8, 2019

Visualization and Prototyping 2018_3

March 8, 2019

Visualization and Prototyping 2018_2

March 8, 2019

Visualization and Prototyping 2018_1

March 8, 2019

Product Service Design Studio Ps1 - Spatial Design

The aim of the course is to train students in the overall design of a product-service system, with a particular focus on the design aspects of services and on their manifestation in physical and digital touchpoints. The Product Service-System Design Studio is divided into theoretical lessons and laboratory activities: it guides students in identifying and formulating a problem, in developing a “concept” and its technical feasibility, with activities carried out in teams. It focuses on current issues and it dialogues with actual realities and actors, through structured forms of context analysis and the co-design of ideas. It integrates different disciplinary contributions and provides the opportunity to apply design methods and tools in practice.

Students:

  • know and understand the theory and tools of service design and of the design of physical and digital touch points, the techniques and tools of field research and co-design
  • know how to make design synthesis and render it effectively;
  • know how to develop, independently and in groups, product/service system projects, by sharing and communicating the design choices , developing aptitudes to negotiation, leadership and conflict management;
  • know how to manage problems that are not strictly inherent to the addressed issues in the teaching transferring what has been learned.

Environmental and Experience Studio 2018_5

March 8, 2019

Environmental and Experience Studio 2018_4

March 8, 2019

Environmental and Experience Studio 2018_3

March 8, 2019

Environmental and Experience Studio 2018_1

March 8, 2019

Environmental and Experience Studio 2018_1

March 8, 2019

Product Service Design Studio Ps2 - Service Design

The aim of the course is to train students in the overall design of a product-service system, with a particular focus on the design aspects of services and on their manifestation in physical and digital touchpoints. The Product Service-System Design Studio is divided into theoretical lessons and laboratory activities: it guides students in identifying and formulating a problem, in developing a “concept” and its technical feasibility, with activities carried out in teams. It focuses on current issues and it dialogues with actual realities and actors, through structured forms of context analysis and the co-design of ideas. It integrates different disciplinary contributions and provides the opportunity to apply design methods and tools in practice.

Students:

  • know and understand the theory and tools of service design and of the design of physical and digital touch points, the techniques and tools of field research and co-design
  • know how to make design synthesis and render it effectively;
  • know how to develop, independently and in groups, product/service system projects, by sharing and communicating the design choices , developing aptitudes to negotiation, leadership and conflict management;
  • know how to manage problems that are not strictly inherent to the addressed issues in the teaching transferring what has been learned.

PSSD Studio 2018 – A Resilient City2

March 8, 2019

PSSD Studio 2018 – A Resilient City1

March 8, 2019

PSSD Studio 2017 – City Service Hubs2

March 8, 2019

PSSD Studio 2017 – City Service Hubs1

March 8, 2019

Product Service Design Studio Ps2 2016 – PublicSpace

June 8, 2016

Product Service Design Studio Ps2 2016 – Chiedi a Milano

June 8, 2016

Product Service Design Studio Ps2 2016 – insieMi

June 8, 2016

Product Service Design Studio Ps2 2016 – Strade Meneghine

June 8, 2016

Design Seminar

The aim of the course is the critical enrichment of the project approaches and themes addressed in the course of the Degree program. The Design Seminar provides students with tools and critical approaches useful to develop creative thinking skills and design synthesis that intervene in the elaboration of a product/service system project concept.

Students:

  • know critical approaches to design practice;
  • know how to carry out design summaries in response to specific clients’ demands;
  • know how to apply in a critical and autonomous way methods and tools for the context analysis and for design;
  • know how to design in a team by sharing and communicating the design choices, developing aptitudes to negotiation, leadership and conflict management.

Final Synthesis Design Studio Ps1

The aim of the course is to train students in the advanced and executive design of a product-service system: from the identification of design opportunities to the generation of ideas, from development to prototyping in the field. The Final Synthesis Design Studio provides useful tools to interpret in a critical and personal manner the themes of the project in the wider context of the ongoing cultural, social and technological transformations. Students are asked to elaborate an original project working in teams, with particular attention to semantic, functional, typological and technical aspects, as well as to define the elements of economic feasibility.

Students:

  • know and understand the theory and tools of the product-service system project interepreting the dynamics of multicultural and multidisciplinary interaction;
  • know how to grasp the implications of one’s own design choices in relation to business, market, society and environment; make design synthesis; visualize product-service systems through elaborate narratives; organize a prototyping;
  • are able to develop and interpret, independently and in groups, project issues, sharing and communicating the design choices, developing aptitudes to negotiation, teambuilding, leadership and conflict management;
  • know how to manage problems that are not strictly inherent to the issues addressed in the teaching by transferring what has been learnt.

Final Synthesis Design Studio Ps1 2016/17 – Messa in scena

January 30, 2017

Final Synthesis Design Studio Ps1 2016/17 – Realeyes

January 30, 2017

Final Synthesis Design Studio Ps1 2016/17 – 3Fork7

January 30, 2017

Final Synthesis Design Studio Ps1 2016/17 – 3Fork7

January 30, 2017

Final Synthesis Design Studio Ps1 2016/17 – Echo

January 30, 2017

Final Synthesis Design Studio Ps2

The aim of the course is to train students in the advanced and executive design of a product-service system: from the identification of design opportunities to the generation of ideas, from development to prototyping in the field. The Final Synthesis Design Studio provides useful tools to interpret in a critical and personal manner the themes of the project in the wider context of the ongoing cultural, social and technological transformations. Students are asked to elaborate an original project working in teams, with particular attention to semantic, functional, typological and technical aspects, as well as to define the elements of economic feasibility.

Students:

  • know and understand the theory and tools of the product-service system project interepreting the dynamics of multicultural and multidisciplinary interaction;
  • know how to grasp the implications of one’s own design choices in relation to business, market, society and environment; make design synthesis; visualize product-service systems through elaborate narratives; organize a prototyping;
  • are able to develop and interpret, independently and in groups, project issues, sharing and communicating the design choices, developing aptitudes to negotiation, teambuilding, leadership and conflict management;
  • know how to manage problems that are not strictly inherent to the issues addressed in the teaching by transferring what has been learnt.

MyWay 2017_4

March 8, 2019

MyWay 2017_3

March 8, 2019

MyWay 2017_2

March 8, 2019

MyWay 2017_1

March 8, 2019