An unsorted selection of projects from our courses and laboratories.

Teambuilding

The aim of the course, which is part of the internship activities, is the preparation for the work practice, in particular through the development of “soft skills”. Thought as an innovative teaching activity, Teambuilding works in a practical way with students to support them in developing teamwork, negotiation, conflict management and leadership skills. Students will develop awareness of themselves, their potential and skills, in relation to the contexts in which they act; they will know how to work in multi-disciplinary and multi-cultural teams and they will develop attitudes to negotiation, leadership and conflict management.

Business Innovation

The aim of the course is to develop in students the ability to understand and master the design driven innovation processes, to develop strategic thinking, to engage stakeholders in projects in a constructive and finalized way, to define partnerships and to understand the basic elements of competition. Students will know and understand the innovation processes with particular reference to the innovation generated by design and the related marketing strategies; they will know and understand the fundamentals of innovation management and business organization and learn to define the broad structure of business model and business plan for new solutions, making macro-evaluations of economic and organizational feasibility.

Business Innovation a.y. 2022-2023

Design and Research Methods

The aim of the course is to introduce tools and methods for design research while also providing critical and theoretical appraisal of these approaches. We will focus both on secondary and primary research and discuss how to interpret findings using theories of social interaction, social organisations and material culture. Students will run their own research project. We will also examine methods in support of the processes of ideation and prototyping, scenario building and agile development of services.

Design Methods a.y. 2022-2023

Design Methods a.y. 2022-2023

Design Methods a.y. 2020-2021

Design Methods a.y. 2019-2020

Design Methods a.y. 2018-2019

Design Methods a.y. 2016-2017

UX Design

The aim of the course is the theoretical and practical exploration of the fundamentals of user-experience design and interaction design, considering both the digital and the analogical world. UX Design provides an in-depth knowledge of theories, methods and tools concerning research, idea generation, prototyping, execution and validation of the user experience. Students will know and understand the fundamentals of experience design and interaction design; they will know how to apply critical thinking to the use of technology, maintaining centrality on the user and his/her needs/desires; they will find out how to articulate, independently and in groups, design pathways that are attentive to the quality of the user experience in the relationship with products, spaces, devices, individuals.

UX Design a.y. 2021-2022

UX Design PS1 a.y. 2020-2021

UX Design PS2 a.y. 2020-2021

UX Design a.y. 2019-2020

UX Design a.y. 2018-2019

Innovation Studio

The aim of the course is to introduce students to the complexity of a product-service system project, through the exploration and understanding of the process leading from the “concept” to the actual product. Innovation Studio guides students in the development of a project idea in the form of a pre-series of products, which involves consideration of the entire production chain, related services and digital technologies, communication and interaction aspects, social and market factors. Students will know and understand the definition of product-service system and its design implications; they will know how to frame a problem, understand a design briefing and elaborate a counterbrief; they will know how to develop, independently and in groups, innovative projects sharing and communicating their design choices, developing aptitudes to negotiation, leadership and conflict management.

Innovation Studio a.y. 2022-2023

Innovation Studio a.y. 2021-2022

Innovation Studio a.y. 2020-2021

Innovation Studio a.y. 2019-2020

Innovation Studio a.y. 2018-2019

Innovation Studio a.y. 2017-2018

Service Design and Innovation

The aim of the course is to convey the theoretical foundations of service design through theoretical lessons and case studies. Service Design and Innovation provides students with an in-depth knowledge of key concepts and theories related to service design and innovation, as well as their relationship with technological and social transformations. Students will know and understand the service design theory and approaches, and know how to discuss them; they will be able to identify the distinctive and innovative elements of a service in existing practices and solutions, generalising them in models and strategies; they will conduct theoretical research, working autonomously and in group, to apply it to specific case studies and issues, carrying out detailed and critical analyses.

Service Design and Innovation a.y. 2021-2022

Visualization and Prototyping

The aim of the course is to provide students with the tools to render and present a design project of a product-service system and the research behind it. Through the analysis of practices and the critical presentation of different research and design techniques, the course leads students to experiment with innovative tools for the representation, visualization and prototyping of projects, using different technologies, stylistic methods and narrative approaches. Students will know and understand visual languages, representation and prototyping techniques of product-service systems and scenarios; they will know how to communicate the followed design process and develop new visualization approaches; they will understand how to use in an original and autonomous way tools and techniques of visualization, through articulated narratives.

Visualization and Prototyping a.y. 2020-2021

Visualization and Prototyping a.y. 2019-2020

Visualization and Prototyping a.y. 2018-2019

Visualization and Prototyping a.y. 2017-2018

Visualization and Prototyping a.y. 2016-2017

Product Service System Design Studio PS1

The aim of the course is to train students in the overall design of a product-service system, with a particular focus on the design aspects of services and on their manifestation in physical and digital touchpoints. The Product Service-System Design Studio is divided into theoretical lessons and laboratory activities: it guides students in identifying and formulating a problem, in developing a “concept” and its technical feasibility, with activities carried out in teams. It focuses on current issues and it dialogues with actual actors, through structured forms of context analysis and the co-design of ideas. It integrates different disciplinary contributions and provides the opportunity to apply design methods and tools in practice. Students will know and understand the theory and tools of service design and of the design of physical and digital touch points, the techniques and tools of field research and co-design, knowing how to make design synthesis and render it effectively; they will know how to develop, independently and in groups, product/service system projects, by sharing and communicating the design choices, developing aptitudes to negotiation, leadership and conflict management; they will know how to manage problems that are not strictly inherent to the addressed issues in the teaching transferring what has been learned.

PSS Studio PS1 a.y. 2021-2022

PSS Studio PS1 a.y. 2020-2021

PSS Studio PS1 a.y. 2018-2019

PSS Studio PS1 a.y. 2017-2018

PSS Studio PS1 a.y. 2016-2017

Product Service System Design Studio PS2

The aim of the course is to train students in the overall design of a product-service system, with a particular focus on the design aspects of services and on their manifestation in physical and digital touchpoints. The Product Service-System Design Studio is divided into theoretical lessons and laboratory activities: it guides students in identifying and formulating a problem, in developing a “concept” and its technical feasibility, with activities carried out in teams. It focuses on current issues and it dialogues with actual  actors, through structured forms of context analysis and the co-design of ideas. It integrates different disciplinary contributions and provides the opportunity to apply design methods and tools in practice. Students will know and understand the theory and tools of service design and of the design of physical and digital touch points, the techniques and tools of field research and co-design, knowing how to make design synthesis and render it effectively; they will learn how to develop, independently and in groups, product/service system projects, by sharing and communicating the design choices, developing aptitudes to negotiation, leadership and conflict management; they will know how to manage problems that are not strictly inherent to the addressed issues in the teaching transferring what has been learned.

PSSD Studio PS2 a.y. 2021-2022

PSSD Studio PS2 a.y. 2020-2021

PSSD Studio PS2 a.y. 2019-2020

PSSD Studio PS2 a.y. 2018-2019

PSSD Studio PS2 a.y. 2017-2018

PSSD Studio PS2 a.y. 2016-2017

Design Seminar

The aim of the course is the critical enrichment of the project approaches and themes addressed in the course of the Degree program. The Design Seminar provides students with tools and critical approaches useful to develop creative thinking skills and design synthesis that intervene in the elaboration of a product/service system project concept. Students will know critical approaches to design practice; they will know how to carry out design summaries in response to specific clients’ demands; they will know how to apply in a critical and autonomous way methods and tools for the context analysis and for design and understand how to design in a team by sharing and communicating the design choices, developing aptitudes to negotiation, leadership and conflict management.

Design Seminar PS1 a.y. 2021-2022

Final Synthesis Design Studio Ps1

The aim of the course is to train students in the advanced and executive design of a product-service system: from the identification of design opportunities to the generation of ideas, from development to prototyping in the field. The Final Synthesis Design Studio provides useful tools to interpret in a critical and personal manner the themes of the project in the wider context of the ongoing cultural, social and technological transformations. Students are asked to elaborate an original project working in teams, with particular attention to semantic, functional, typological and technical aspects, as well as to define the elements of economic feasibility. Students will know and understand the theory and tools of the product-service system project interpreting the dynamics of multicultural and multidisciplinary interaction; they will know how to grasp the implications of one’s own design choices in relation to business, market, society and environment; make design synthesis; visualize product-service systems through elaborate narratives; organize a prototyping; they will be able to develop and interpret, independently and in groups, project issues, sharing and communicating the design choices, developing aptitudes to negotiation, teambuilding, leadership and conflict management; they will know how to manage problems that are not strictly inherent to the issues addressed in the teaching by transferring what has been learnt.

Final Synthesis Design Studio a.y. 2021-2022

Final Synthesis Design Studio a.y. 2020-2021

Final Synthesis Design Studio PS1 a.y. 2019-2020

Final Synthesis Design Studio PS1 a.y. 2017-2018

Final Synthesis Design Studio PS1 a.y. 2016-2017

Final Synthesis Design Studio Ps2

The aim of the course is to train students in the advanced and executive design of a product-service system: from the identification of design opportunities to the generation of ideas, from development to prototyping in the field. The Final Synthesis Design Studio provides useful tools to interpret in a critical and personal manner the themes of the project in the wider context of the ongoing cultural, social and technological transformations. Students are asked to elaborate an original project working in teams, with particular attention to semantic, functional, typological and technical aspects, as well as to define the elements of economic feasibility. Students will know and understand the theory and tools of the product-service system project interpreting the dynamics of multicultural and multidisciplinary interaction; they will know how to grasp the implications of one’s own design choices in relation to business, market, society and environment; make design synthesis; visualize product-service systems through elaborate narratives; organize a prototyping; they will be able to develop and interpret, independently and in groups, project issues, sharing and communicating the design choices, developing aptitudes to negotiation, teambuilding, leadership and conflict management; they will know how to manage problems that are not strictly inherent to the issues addressed in the teaching by transferring what has been learnt.

Final Synthesis Design Studio PS2 a.y. 2021-2022

Final Synthesis Design Studio PS2 a.y. 2020-2021

Final Synthesis Design Studio PS2 a.y. 2019-2020 [1/2]

Final Synthesis Design Studio PS2 a.y. 2019-2020 [2/2]

Final Synthesis Design Studio PS2 a.y. 2018-2019

System Design for Sustainability

The aim of the course is to develop in students the ability to design Sustainable Product-Service System (S.PSS), with a focus on Distributed Economies (DE), i.e. win-win business/offer models where the economic interest of the provider/s continuously seeks environmentally and socioethically beneficial new solutions. The students will be able to use the acquired knowledge-base and know-how (method and tools)  and to adapt their skills in relation to various socio-economic contexts as well in relation to various types of organizations, such as companies, Governmental Institutions, non-governmental organizations, citizen associations, etc.

System Design for Sustainability a.y. 2021-2022