An unsorted selection of the latest projects from our main courses and laboratories.

Design Methods

The objective of the course is to transmit to students the research and design methods and instruments that are specific to design, in order to develop the ability to conduct and manage the whole design process of a product-service system. Together with more technical capacities regarding design culture, Design Methods aims also at transmitting and developing “knowing how to be” skills, in particular regarding the soft skills needed to work in multi-culture teams.

Learning Outcomes:

– know and understand the methods and instruments for elaborating a design research;
– can apply design thinking to different processes, themes and environments, using instruments and methods that are suitable for the context;
– can articulate, both autonomously and in a team, project research roads.

Design Methods 2018_4

March 8, 2019

Design Methods 2018_3

March 8, 2019

Design Methods 2018_2

March 8, 2019

Design Methods 2018_1

March 8, 2019

Design Methods 2016_1

December 18, 2016

Design Methods 2016_2

December 18, 2016

Design Methods 2016_3

December 18, 2016

Design Methods 2016_4

December 8, 2016

Design Methods 2015_1

December 8, 2015

Design Methods 2015_2

December 8, 2015

Design Methods 2015_3

December 8, 2015

Design Methods 2015_4

December 8, 2015

Innovation Studio

The objective is to introduce students to the complexity of a product-service system project, through process exploration and understanding from “concept” to real product. Innovation Studio guides students through the development of a project idea in the form of a product pre-series, which involves consideration of the whole production chain, the services connected with it and digital technology, communication and interaction aspects, social and market factors.

Learning Outcomes:

– know and understand the definition of product-service system and its design implications;
– know how to understand a problem, understand a project briefing and elaborate a counter-briefing;
– know how to develop innovative projects both autonomously and in a group, sharing and communicating the project choices made, developing attitudes for negotiation, leadership and conflict handling

Innovation Studio2017/18 Postour 3

March 11, 2019

Innovation Studio2017/18 Postour 2

March 11, 2019

Innovation Studio2017/18 Postour 1

March 11, 2019

Innovation Studio 2016 – Outdox

June 8, 2016

Innovation Studio 2016 – Origarden

June 8, 2016

Innovation Studio 2016 – Teloracconto

June 8, 2016

Innovation Studio 2016 – Botton

June 8, 2016

Innovation Studio 2016 – Lylio

June 8, 2016

Innovation Studio 2016 – Chalkit

June 8, 2016

Innovation Studio 2016 – Oh-so-mat

June 8, 2016

UX Design

The objective of the teaching is the theoretical and practical exploration of the foundations of design of user experience and interaction design, considering both the digital and the analogue worlds. UX Design gives an in-depth knowledge of theories, methods and instruments for research, idea generation, prototyping, user experience execution and validation.

Learning Outcomes:

– know and understand the fundamental points of experience design and interaction design;
– can apply critical thought to the use of technology, maintaining centrality on the user and his needs/desires;
– can articulate, autonomously and in groups, project roads that pay attention the user experience quality in relations with products, spaces, devices, individuals.

UX Design 2018_4

March 8, 2019

UX Design 2018_3

March 8, 2019

UX Design 2018_2

March 8, 2019

UX Design 2018_1

March 8, 2019

Service Design and Innovation

The object of the teaching is to transmit the theory basics of service design through theory lessons and case studies. Service Design and Innovation gives students an extensive knowledge of the methods and instruments related to service design, the innovation dynamics that concern this circle and the relationship with technological and social transformations.

Learning Outcomes:

– know and understand the service design theory and instruments, and know how to discuss them;
– can identify the distinctive and innovative elements of a service in existing practices and solutions, generalising them in models and strategies;
– can apply, working autonomously and in group, the theory to specific case studies, carrying out detailed and critical analyses.

Visualization and Prototyping

The objective of the treatment is to supply students with the instruments needed to return and present the design project of a product-service system and the research at its basis. Visualization and Prototyping, through the analysis of practices and the critical presentation of different research and planning techniques, leads students to experiment innovative project representation instruments, visualising and prototyping projects, using different technologies, style models and narrative approaches.

Learning Outcomes:

– know and understand the visual language, representation and prototyping techniques of product-service systems and scenarios;
– can communicate the project procedure followed, and develop new visualisation methods;
– can use, in an original and autonomous manner, visualisation instruments and techniques, through articulate narrations.

Visualization and Prototyping 2018_8

March 8, 2019

Visualization and Prototyping 2018_7

March 8, 2019

Visualization and Prototyping 2018_6

March 8, 2019

Visualization and Prototyping 2018_5

March 8, 2019

Visualization and Prototyping 2018_4

March 8, 2019

Visualization and Prototyping 2018_3

March 8, 2019

Visualization and Prototyping 2018_2

March 8, 2019

Visualization and Prototyping 2018_1

March 8, 2019

Product Service Design Studio Ps2

The objective of the course is to train students on the overall design of a product-service system, focusing specially on the design aspects of the services and their manifestation at physical and digital contact points.
The Product Service-System Design Studio is articulated in theory lessons and laboratory activities: it guides students towards identifying and formulating a problem, developing a “concept”, in their technical feasibility development, with team activities. It concentrates on current themes and dialogues with reality and real players, through structural forms of context analysis and idea co-design. It integrates various disciplinary contributions and gives the opportunity to apply, in practice, design methods and instruments.

Learning Outcomes:

– know and understand service design theory and instruments and those for designing physical and digital contact points, the techniques and instruments for on-field surveys and co-design;
– can create a design summary and present it efficiently;
– can develop, autonomously and in a group, product-service projects, sharing and communicating the project choices made, developing attitudes to negotiation, leadership and conflict handling;
– can handle problems not closely related to the themes faced during teaching, transferring the knowledge obtained.

PSSD Studio 2018 – A Resilient City2

March 8, 2019

PSSD Studio 2018 – A Resilient City1

March 8, 2019

PSSD Studio 2017 – City Service Hubs2

March 8, 2019

PSSD Studio 2017 – City Service Hubs1

March 8, 2019

Product Service Design Studio Ps2 2016 – PublicSpace

June 8, 2016

Product Service Design Studio Ps2 2016 – Chiedi a Milano

June 8, 2016

Product Service Design Studio Ps2 2016 – insieMi

June 8, 2016

Product Service Design Studio Ps2 2016 – Strade Meneghine

June 8, 2016

Product Service Design Studio Ps1

The objective of the course is to train students on the overall design of a product-service system, focusing specially on the design aspects of the services and their manifestation at physical and digital contact points.
The Product Service-System Design Studio is articulated in theory lessons and laboratory activities: it guides students towards identifying and formulating a problem, developing a “concept”, in their technical feasibility development, with team activities. It concentrates on current themes and dialogues with reality and real players, through structural forms of context analysis and idea co-design. It integrates various disciplinary contributions and gives the opportunity to apply, in practice, design methods and instruments.

Learning Outcomes:

– know and understand service design theory and instruments and those for designing physical and digital contact points, the techniques and instruments for on-field surveys and co-design;
– can create a design summary and present it efficiently;
– can develop, autonomously and in a group, product-service projects, sharing and communicating the project choices made, developing attitudes to negotiation, leadership and conflict handling;
– can handle problems not closely related to the themes faced during teaching, transferring the knowledge obtained.

Environmental and Experience Studio 2018_5

March 8, 2019

Environmental and Experience Studio 2018_4

March 8, 2019

Environmental and Experience Studio 2018_3

March 8, 2019

Environmental and Experience Studio 2018_1

March 8, 2019

Environmental and Experience Studio 2018_1

March 8, 2019

Final Synthesis Design Studio Ps1

The objective is to train students in the advanced and executive design of a product-service system: from project opportunity identification to the production of ideas, from development to on-field prototyping. The Final Synthesis Design Studio supplies tools that are useful for interpreting the project themes in the widest context of current cultural, social and technical transformations in a critical and personal manner. Students are called to elaborate an original project working in a team, with special attention on the semantic, functional, typological and technical aspects, and also to define the maximum economic feasibility elements.

Learning Outcomes:

– know and understand the theory and instruments of the product-service project, interpreting the dynamics of multi-cultural and multi-disciplinary interaction;
– can collect the implications of their project choices in relation to company, market, society and environment; create project summaries; present product-service systems using articulate narration; organise prototyping;
– know how to develop and interpret the project themes both autonomously and in a group, sharing and communicating the project choices made, developing attitudes for negotiation, team building, leadership and conflict handling;
– can handle problems not closely related to the themes faced during teaching, transferring the knowledge obtained.

Final Synthesis Design Studio Ps1 2016/17 – Messa in scena

January 30, 2017

Final Synthesis Design Studio Ps1 2016/17 – Realeyes

January 30, 2017

Final Synthesis Design Studio Ps1 2016/17 – 3Fork7

January 30, 2017

Final Synthesis Design Studio Ps1 2016/17 – 3Fork7

January 30, 2017

Final Synthesis Design Studio Ps1 2016/17 – Echo

January 30, 2017

Final Synthesis Design Studio Ps2

The objective is to train students in the advanced and executive design of a product-service system: from project opportunity identification to the production of ideas, from development to on-field prototyping. The Final Synthesis Design Studio supplies tools that are useful for interpreting the project themes in the widest context of current cultural, social and technical transformations in a critical and personal manner. Students are called to elaborate an original project working in a team, with special attention on the semantic, functional, typological and technical aspects, and also to define the maximum economic feasibility elements.

Learning Outcomes:

– know and understand the theory and instruments of the product-service project, interpreting the dynamics of multi-cultural and multi-disciplinary interaction;
– can collect the implications of their project choices in relation to company, market, society and environment; create project summaries; present product-service systems using articulate narration; organise prototyping;
– know how to develop and interpret the project themes both autonomously and in a group, sharing and communicating the project choices made, developing attitudes for negotiation, team building, leadership and conflict handling;
– can handle problems not closely related to the themes faced during teaching, transferring the knowledge obtained.

MyWay 2017_4

March 8, 2019

MyWay 2017_3

March 8, 2019

MyWay 2017_2

March 8, 2019

MyWay 2017_1

March 8, 2019